See the Macro API docs for more information. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Engine API. Return the named template definition, or null on failure. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. All changes within this version are elective changes that you may address at your leisure. Tag it with the appropriate media passage special tag, and only that tagsee below. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. The load and playback states of tracks are not currently recorded within the active play session or saves. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Sugarcube is a nice tool, and does stuff like save management easier than Harlowe, but it requires more know-how to use its more advanced functionalities. For standard browser/DOM events, see the Event reference @MDN. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Determines whether certain elements within the UI bar are updated when passages are displayed. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. Opens the built-in jump to dialog, which is populated via the bookmark tag. Returns a new array consisting of the flattened source array. Allows custom processing of passage text. Terminates the execution of the current <
>. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Property attributes, including getters/setters, and symbol properties. Returns the total number (count) of played moments within the extended past history (expired + past). In order of processing: (for reference, this also shows tasks and various special passages). Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. The default font stack is set here. Sets the selected tracks' volume mute state (default: false). First, the CSS, JavaScript, and Widget sections are processed. Sets the value of the story or temporary variable by the given name. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). See the .flat() method for its replacement. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. Returns whether an audio track with the given track ID exists. The active passage's name will be added as its ID (see: Passage Conversions). Expressions are simply units of code that yield values when evaluated. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. Creates a list of single-use passage links. Returns the topmost (most recent) moment from the full in-play history (past + future). To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects< >. This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any < > into something similar to Harlowe's (link-goto:) macro. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Collects tracks, which must be set up via <>, into a playlist via its <> children. Returns whether any moments with the given title exist within the past in-play history (past only). If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Registers the passage as <> macro definitions, which are loaded during startup. Note: This setting exists to prevent a misconfigured loop from making the browser unresponsive. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. It should be plain text, containing no code, markup, or macros of any kind. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. A variable is a bit of storage where you may stash a value for later use. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. Warning: Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. At the very least you will need to specify a .passage-out style that defines the transition's end state. Deletes the audio track with the given track ID. Note: If no conditional expression is given, it is equivalent to specifying true. The majority of newer SugarCube versions do not have any changes that would require an update. Returns a new array consisting of all of the tags of the given passages. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Each moment contains data regarding the active passage and the state of all story variablesthat is, the ones you use the $ sigil to interact withas they exist when the moment is created. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Note: For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). See <> for more information. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. The variable watch panel may be toggled via the Watch button. Otherwise ping me on Twitter or something. Returns whether playback of the track has ended. Stops playback of all currently registered tracks and force them to drop any existing data. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. Global event triggered once just before the page is reloaded when Engine.restart() is called. This setting has been deprecated and should no longer be used. + Added capture of MusicIP API Error and notify the client device if MusicIP HTTP is not working correctly or MusicIP API Service is not running. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. It is strongly recommended that you do not place background properties on the html element in addition to the body element as this can cause background jitter in Internet Explorer when scrolling outside of fullscreen mode. Functions, including statici.e., non-instancemethods, due to a few issues. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. The most interesting of which, from an end-user's standpoint, are 410. See the forget() function for its replacement. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. May be called with, optional, link text or with a link or image markup. Deprecated: Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. If you want to change the font or color, then you'll need to change the styling of the macro-type class. If you're using SugarCube at all, you're using version 1, which does not include that function. See the. Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. Creates a checkbox, used to modify the value of the variable with the given name. Warning: When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Returns the variables from the active (present) moment. Note: Configuration API. Activates the moment at the given index within the full state history and show it. To delete all current watches, click the button. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Does not modify the original. If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Renders the given markup and appends it to the dialog's content area. If you plan on using interactive macros within a loop you will likely need to use the. Creates a multiline text input block, used to modify the value of the variable with the given name. I really hope there is no other post similar; if so, my apologies for asking again. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. See Config API for more information. You will, very likely, never need to use State.current directly within your code. Creates a listbox, used to modify the value of the variable with the given name. Instead, the macro is passed a receiver variable which is set to the value input by the user. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. When choosing a format, SugarCube is hard to go wrong with. For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. Sign in SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Passage render. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Warning: See Template API for more information. Returns whether all of the given members were found within the array. If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. Warning: Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. SimpleAudio API, AudioTrack API, and AudioList API. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Used to populate the story's banner area in the UI bar (element ID: story-banner). As an example, the default replacement strings make use of this to handle various warning intros and outros. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Does not modify the original. Adds the named property to the settings object and a toggle control for it to the Settings dialog. The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., < > and <>. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. The .hasData() method is generally more useful. Registers the passage as an initialization passage. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. Warning: Template API. Note: Appends one or more members to the end of the base array and returns its new length. See Save API for more information. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. For example: Warning: This macro is an alias for <>. Prepares the dialog for use and returns a reference to its content area. This does not reclaim the space reserved for the UI bar. Deprecated: Shorthand for jQuery's .off() method applied to the audio element. State.current is not a synonym for State.active. Generates no output. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. The printability range is defined as 2 < Z < 15 and 10 < We j < 25 by considering characteristics, such as stable single droplet formability and sufficient drop falling velocity. Returns whether the track is loading data. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. It has the unique advantage of being able to couple large amounts of light into smaller light guides than the Quad previously could. Generates no output. SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. Warning: Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Player settings object, set up by the author/developer. If you don't know what that means, then this API is likely not for you. Instead, use Navigation Events or Tasks. Returns a reference to the Dialog object for chaining. Non-generic object types (a.k.a. See the Save.onLoad.add() method for its replacement. Returns whether the history navigation was successful (should only fail if already at the end of the full history). Its return value should be the post-processed text. You can use custom style markup or HTML to create the elements, and then target them with a query selector. AudioTrack API, AudioRunner API, and AudioList API. This is a collection of tips, from how-tos to best practices. A text replacement markup. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Provides access to browsers' fullscreen functionality. The $args special variable has been deprecated and should no longer be used. Note: See Also: Warning: If you can comment on a closed issue, be sure to leave me a link to your project if you'd like, I'll definitely check it out! Note: When a widget is called, any existing _args variable, and for container widgets _contents, is stored for the duration of the call and restored after. See Also: If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Happens after the rendering of the incoming passage. SimpleAudio API, AudioTrack API, and AudioRunner API. The strings API object has been replaced by the l10nStrings object. Thats a twofold issue: getting your function in-scope and waiting until your element is attached to the page. Does not affect script or stylesheet tagged passages, for Twine1/Twee. Load and integrate external CSS stylesheets. Audio tracks encapsulate and provide a consistent interface to an audio resource. Note: Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. Probably most useful when paired with <>. Unstows the UI bar, so that it is fully accessible again. Aborting. This macro has been deprecated and should no longer be used. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. Note: Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Warning: Note: Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. Note: Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. Ill post a report to git. that begins a line defines the heading markup. Did you copy the included CSS into your Story Stylesheet? This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. Gets or sets the mute state for the master volume (default: false). Note: The player will not be prompted and all unsaved state will be lost. Warning: Should the history exceed the limit, states will be dropped from the past (oldest first). Due to how SugarCube stores the state history a few constructs are not supported within story variables. The Share dialog only displays linksspecifically, anything that creates an anchor element (). Iterates through all enumerable entries of the given collection. Displays the loading screen, if necessary. See the :passageinit event for its replacement. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. One of the most common errors faced by jQuery developers is the $ is not defined error. Problem Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. Sets the selected tracks' volume level (default: 1). Returns a random value from its given arguments. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. State API. Returns a reference to the Dialog object for chaining. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. The DOM ID of the passage, created from the slugified passage title. See the <> section of the Twine1 reference documentation for more information. Note: Audio runners are useful for performing actions on multiple tracks at once. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Look for the script file and style file with the "_sugarcube" in their name, and use their contents in place of the other stuff. Adding additional properties directly to save objects is not recommended. Toggles classes on the selected element(s)i.e., adding them if they don't exist, removing them if they do. True gapless transitions between tracks is not supported. Configurable, see Config.passages.start for more information. This macro has been deprecated and should no longer be used. Returns whether a playlist with the given list ID exists. This temporary playthrough session is intended to prevent players from losing data. Creates a link that undoes past moments within the story history. See the <> macro for its replacement. It is further strongly suggested that you provide that same custom user namespace when removing them. The core audio subsystem and backend for the audio macros. Saving the story records the story's state up until the last moment that was created. Warning: Unfortunately, this means that the two objects are incompatible. A variable is a bit of storage where you may stash a value for later use. In SugarCube, they come in two types: story variables and temporary variables. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Temporary variables do not become part of the story history and only exist for the lifetime Used to populate the story's caption area in the UI bar (element ID: story-caption). Attaches event handlers to the track. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining < > macros with DOM macros. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. Note: Loading is done asynchronously at run time, so if the script must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the script is loaded before it is needed. See: Note: You may forcibly enable test mode manually by setting the Config object's debug property to true. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Collects tracks, which must be set up via <>, into a group via its <> children. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Note: Upon a successful match, the matching case will have its contents executed. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. The DOM macros do have a limitation that you should familiarize yourself with. See the Setting API docs for more information. See the < > macro for its replacement. Does not modify the original. Returns whether an audio group with the given group ID exists. Does not modify the original. A range definition object should have some of the following properties: Note: See LoadScreen API for more information. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". Registers the passage into the Jump To menu. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Global event triggered as the last step in closing the dialog when Dialog.close() is called. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. Opens the dialog. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Temporary variables were added in v2.3.0. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. @RubenGeert see Self-executing anonymous function or Immediately-Invoked Function Expression used to have some special syntax to do this, while jQuery is desined and developed that way, so there is no need to do this in your case, although you can make a closure to save your $ alias to jQuery for use in your closure if you have used multiple libraries which Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. Harlowe's implementation of the (goto:) macro terminates the rendering passage. Removes the audio group with the given ID. There is no one size fits all example for either of these methods because an instance's properties, and the data contained therein, are what determine what you need to do. Here are the instructions how to enable JavaScript in your web browser. If you simply want to empty the selected element(s), not remove them outright, you should use an empty <> macro instead. .one() in the jQuery API docs for more information. The function is invoked each time the .processText() method is called. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper. Returns whether playback of the playlist has been stopped. Determines whether the autosave is created/updated when passages are displayed. If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. Note: Resets the setting with the given name to its default value. If there were errors, an exception is thrown. (SugarCUBE TM) for the shadowgraph imaging of the ejected droplets . Thus, a call to UIBar.stow() may also be necessary. I think it would be appropriate for this StoryMenu font configuration requirement to be explicitly mentioned in the documentation. Returns whether playback of the playlist has ended. Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. Deprecated: You can set the autosave to save either on every passage or only on certain passages. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. Note: SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. These instances will be noted. Passage init. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. Hi, I am really new in Twine. represents whitespace that will be removed, represents line breaks). Global event triggered as the first step in closing the dialog when Dialog.close() is called. Extract the archive to a safe location on your computer and make note of the path to it. :). Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. Returns the whole (integer) part of the given number by removing its fractional part, if any. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. This method has been deprecated and should no longer be used. A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Passage, tag, and variable names that have special meaning to SugarCube. No other characters are allowed. May be called either with a list of passages, with a list of link markup, or with a list of image markup. Passage API. If you need them, then you'll need to keep them out of story variables. This functionally refreshes the webpage, and can cause users to lose their progress. Note: At most one case will execute. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. See Setting API for more information. See: Note: Values may be of most primitive types and some object types, see Supported Types for more information. Make sure to keep the files together if you move them out of the included directory. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Note: This is chiefly intended for use by add-ons/libraries. If you need them, then you'll need to use a class or similar non-generic object. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Note: State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. By clicking Sign up for GitHub, you agree to our terms of service and When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Stops playback of the playlist and forces its tracks to drop any existing data. All created passage elements will be children of this element. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. See Also: Story Format: SugarCube 2.35.0. Note: This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. A function, which causes the autosave to be updated for each passage where its return value is truthy. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Shorthand for jQuery's .one() method applied to the audio element. Note: What you're doing is setting _text to the string "_TextNew", not the value of _TextNew. Warning: If its return value is falsy, the save is disallowed. Note: Not everyone has Note: Maybe its there by implication, but it certainly wasnt obvious to me. Note: Happens after the displayi.e., outputof the incoming passage. Does not affect script or stylesheet tagged passages, for Twine1/Twee, or the Story JavaScript or Story Stylesheet sections, for Twine2. Warning: Warning: Generates no output. Evaluates the given expression and compares it to the value(s) within its <> children. Note: Used to populate the story's menu items in the UI bar (element ID: menu-story). If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. Sets the maximum number of available save slots. Reason behind this error: Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. Best of luck! Deprecated: This method has been deprecated and should no longer be used. Call this only after populating the dialog with content. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. What I want to do Story variables are a part of the story history and exist for the lifetime of a playthrough session. Note: May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. The links go to the most recent release versions of each in SugarCube's source code repository. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. Only deletes the group itself, does not affect its component tracks. postdisplay tasks have been deprecated and should no longer be used. Returns whether both the slot saves and autosave are available and ready. Ive been searching how to define the function (magnify for the first link) but unfortunately, with no luck. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. Unsets story $variables and temporary _variables. In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. Note: If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Sugarcubes are the most unusual crop in the already unusual crops of the Kingdom of Humpty. Thus, all volume adjustments are ignored by the device, though muting should work normally. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. postrender tasks have been deprecated and should no longer be used. Returns whether the slot saves are available and ready. Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. The equivalent SugarCube code to achieve a similar result would be: Note: Returns the value associated with the specified key from the story metadata store. predisplay tasks have been deprecated and should no longer be used. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. Shorthand for jQuery's .on() method applied to the audio element. Appends the given content to the dialog's content area. Warning: The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. Note: SugarCube is a free (gratis and libre) story format for Twine/Twee. Creates a radio button, used to modify the value of the variable with the given name. Gets or sets the track's repeating playback state (default: false). Returns a reference to the UIBar object for chaining. See the :passagestart event for its replacement. Note: Cannot delete tracks solely under the control of a playlist. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. This setting has been deprecated and should no longer be used. Essentially, a combination of < > and <>. See UI API for more information. Please specify version and format if asking for help, or apply optional tags above: Returns a reference to the current AudioRunner instance for chaining. This does not alter the volume level. Once unloaded, playback cannot occur until the selected tracks' data is loaded again. <> macro events allow the execution of JavaScript code at specific points during typing. The config object has been renamed to Config and some of its properties have also changed. Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. The story history is a collection of moments. Triggered after the rendering of the incoming passage. Object that authors/developers may use to set up various bits of static data. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. Returns a save object from the given slot or null, if there was no save in the given slot. Warning: Hey! Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. See the Dialog API and UI API docs for more information. See Localization for more information. To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. Note: Returns the AudioTrack instance with the given track ID, or null on failure. -=Some Examples of Console Commands=-. The handlers is passed two parameters, the save object to be processed and save operation details object. StoryInit is run, as always. 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