See the Macro API docs for more information. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Engine API. Return the named template definition, or null on failure. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. All changes within this version are elective changes that you may address at your leisure. Tag it with the appropriate media passage special tag, and only that tagsee below. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. The load and playback states of tracks are not currently recorded within the active play session or saves. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Sugarcube is a nice tool, and does stuff like save management easier than Harlowe, but it requires more know-how to use its more advanced functionalities. For standard browser/DOM events, see the Event reference @MDN. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Determines whether certain elements within the UI bar are updated when passages are displayed. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. Opens the built-in jump to dialog, which is populated via the bookmark tag. Returns a new array consisting of the flattened source array. Allows custom processing of passage text. Terminates the execution of the current <>. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Property attributes, including getters/setters, and symbol properties. Returns the total number (count) of played moments within the extended past history (expired + past). In order of processing: (for reference, this also shows tasks and various special passages). Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. The default font stack is set here. Sets the selected tracks' volume mute state (default: false). First, the CSS, JavaScript, and Widget sections are processed. Sets the value of the story or temporary variable by the given name. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). See the .flat() method for its replacement. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. Returns whether an audio track with the given track ID exists. The active passage's name will be added as its ID (see: Passage Conversions). Expressions are simply units of code that yield values when evaluated. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. Creates a list of single-use passage links. Returns the topmost (most recent) moment from the full in-play history (past + future). To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects<>. This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any <> into something similar to Harlowe's (link-goto:) macro. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Collects tracks, which must be set up via <>, into a playlist via its <> children. Returns whether any moments with the given title exist within the past in-play history (past only). If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Registers the passage as <> macro definitions, which are loaded during startup. Note: This setting exists to prevent a misconfigured loop from making the browser unresponsive. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. It should be plain text, containing no code, markup, or macros of any kind. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. A variable is a bit of storage where you may stash a value for later use. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. Warning: Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. At the very least you will need to specify a .passage-out style that defines the transition's end state. Deletes the audio track with the given track ID. Note: If no conditional expression is given, it is equivalent to specifying true. The majority of newer SugarCube versions do not have any changes that would require an update. Returns a new array consisting of all of the tags of the given passages. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Each moment contains data regarding the active passage and the state of all story variablesthat is, the ones you use the $ sigil to interact withas they exist when the moment is created. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Note: For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). See <> for more information. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. The variable watch panel may be toggled via the Watch button. Otherwise ping me on Twitter or something. Returns whether playback of the track has ended. Stops playback of all currently registered tracks and force them to drop any existing data. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. Global event triggered once just before the page is reloaded when Engine.restart() is called. This setting has been deprecated and should no longer be used. + Added capture of MusicIP API Error and notify the client device if MusicIP HTTP is not working correctly or MusicIP API Service is not running. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. It is strongly recommended that you do not place background properties on the html element in addition to the body element as this can cause background jitter in Internet Explorer when scrolling outside of fullscreen mode. Functions, including statici.e., non-instancemethods, due to a few issues. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. The most interesting of which, from an end-user's standpoint, are 410. See the forget() function for its replacement. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. May be called with, optional, link text or with a link or image markup. Deprecated: Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. If you want to change the font or color, then you'll need to change the styling of the macro-type class. If you're using SugarCube at all, you're using version 1, which does not include that function. See the. Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. Creates a checkbox, used to modify the value of the variable with the given name. Warning: When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Returns the variables from the active (present) moment. Note: Configuration API. Activates the moment at the given index within the full state history and show it. To delete all current watches, click the button. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Does not modify the original. If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Renders the given markup and appends it to the dialog's content area. If you plan on using interactive macros within a loop you will likely need to use the. Creates a multiline text input block, used to modify the value of the variable with the given name. I really hope there is no other post similar; if so, my apologies for asking again. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. See Config API for more information. You will, very likely, never need to use State.current directly within your code. Creates a listbox, used to modify the value of the variable with the given name. Instead, the macro is passed a receiver variable which is set to the value input by the user. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. When choosing a format, SugarCube is hard to go wrong with. For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. Sign in SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Passage render. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Warning: See Template API for more information. Returns whether all of the given members were found within the array. If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. Warning: Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. SimpleAudio API, AudioTrack API, and AudioList API. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Used to populate the story's banner area in the UI bar (element ID: story-banner). As an example, the default replacement strings make use of this to handle various warning intros and outros. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Does not modify the original. Adds the named property to the settings object and a toggle control for it to the Settings dialog. The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., <> and <